Games

3D Games by Artchemzy

Original 3D projects built with a production mindset—optimized art direction, performant scenes, and a pipeline aligned with game-ready textures, PBR materials, and modular asset packs.

Built for real-time pipelines

Each project is designed to translate into reusable production assets—materials, trimsheets, props, and environment modules ready for Unreal Engine and Unity workflows.

Performance-first scenes

Clean topology, sensible texel density, and LOD-friendly structure for stable frame times.


Material-driven art direction

PBR consistency across surfaces with calibrated roughness/metalness and authored detail.


Modular environment design

Repeatable kits and trimsheet logic to scale environments without visual repetition.


Production-ready deliverables

Organized exports, naming conventions, and documentation aligned with studio handoff expectations.


Featured 3D work

A curated selection of environments and scene studies. Asset packs and materials used in these builds are available in the shop.

Neon Gallery Study

Lighting & Composition

Skywatch Alley

Environment Blockout → Final

Fusion Core Interior

Hard-Surface Environment

Minimal Hallway

Architectural Scene

Empty Volume

Material & Scale Study

Connected City

Worldbuilding Concept